
As the release of Immortal Empires for Total War: Warhammer 3 draws to a close, the Creative Assembly is slowly revealing more details about the free-DLC campaign that features an epic free-all war for supremacy. It had a beta version of the map (opens in new tab), which would be the largest of any Total War, almost twice the size of Warhammer 2’s Mortal Empire map. This would be needed, as it should have room for about 100 more starting factions (Mortal Kingdoms had 183, Immortal Kingdoms would have about 278, subject to change during the beta), and 12 more Legendary Lords. As per the latest blog (opens in new tab), we know from where some of those masters will start their war for supremacy.
While some are obvious, with Emperor Karl Franz calling the ever-imperial capital of Eldorf home, some choices should make for more varied and interesting expeditions. Another royal giant, Volkmar the Grimm, would begin in the southern regions in a settlement called Südenberg. As leader of the Church of Sigmar, Volkmar is apparently leading a crusade. Since he would be a neighbor of the Tomb Kings in the Land of the Dead, he would be an obvious target.
Along with the rulers of the Empire, the five Lords of Chaos added in Warhammer 3 also reveal their starting positions. Tzench’s servant Kairos Fettwever would also set up in the Southlands, having conquered its southernmost tip at the Fortress of the Don, while the Khornet exiled Skarbrand would be charging from the other direction, placing himself in the Badlands from a base in the Deaf Gorge with the Orcs. will stand against , That should make things a little more intersting in the bottom half of the map.
Nergle’s chosen Kugath Plaguefather has settled the Dragon Fang Mount in the east, while the Nakari of Salanesh will direct their ancient enemies to the high elves in Ulthuan’s home to their west, having captured the shrine of Kurnus. Of Warhammer 3’s Chaos options, only one will remain in the North, and that’s the Demon Prince, though he’s also gone to the Forest of Decay.
The implication is that room is being made at the top end of the map for future additions as well as characters from the first game. This will make the Immortal Empires feel meaningfully different from the default Realm of Chaos campaign, giving characters a chance to test themselves against new threats. The Badlands, traditionally a slightly boring arena home to just orcs and dwarves, must be revived by slapping grumpy reaper Scarbrand in the middle of it.
Opening positions for other factions will continue to be revealed by Creative Assembly, one per day over the next 17 days as confirmed on Reddit (opens in new tab). The Immortal Empire beta will arrive in August.
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