
When a small team of seven talented individuals come together and create something memorable, something special is said to happen. No, I’m not talking about Amazon’s The Seven boys, I’m Talking About the Little Team from Overborder Studios and Their Debut Soul-Like Title thymesia, Sharp look and a similarly sharp-edged title.
The player is dropped into the plague-bearing Kingdom of Hermes, where the Age of Calamity is to put it mildly. The state chose alchemy as the solution to all problems, and beyond just preventing the plague caused by the abuse of alchemy—to heal, enhance, and fundamentally make life easier—the negative began to rear its ugly head. and soon saw the streets filled with demons and disease beyond control. The decomposition phase of negredo—or alchemy—seems to have sucked up Hermes’ entire life and color. compare to full Metal AlchemistThe first law of equivalent exchange cannot be understood as “to be gained, something of equal value must be lost”, and what was lost was in fact it.
The player controls Corvus, the protagonist of a silent amnesia, donning the mask of a Victorian plague doctors, whose only hope is to excavate the truth by recalling memories, thus we have the exact meaning of the title Thyme. amnesia, thymesia, and a compellingly complex story lies in the bondage of this well-thought-out plot device that drives the story. As Corvus, I was first dropped into this dreary world filled with visual shades of grey, dark green and an atmosphere of overall condemnation.
The visuals are striking, and the classical background music completes the atmosphere with a dark signature tone that can be taken as ‘abandon all hope’. I can’t tell how well the soundtrack fits into the setting. Using Crescendo as the player goes into confrontation and gets my undivided attention. A brief tutorial—while . more informative than bloodborne, or other FromSoftware titles—is more than enough to set the player in Hermes behind sticks. Corvus can strike, dodge, parry, and use special abilities to cut enemies into ribbons.
“Overborder Studios went above and beyond with rich lore thymesia, And the way it works so well is a huge achievement.”
The enemies actually fight back and they fight back with a vengeance. Learning attack patterns is the only way forward, and adaptability is players’ best tool for getting through hellish landscapes. Following the tutorial section the player is greeted with a clear ‘I’m a bad guy’ antagonist who sets a beast named Square with a great sword on our winged hero. This boss fight is a battle you’re meant to lose by design, just like the opening sections elden ring Against grafted scion. It didn’t stop me from trying it several times.
Corvus is then dropped into a beautifully designed hub world called Philosopher’s Hill, a holiday home of sorts for the royal family, where the king’s daughter Aseemi meets. Aisemy never introduces himself this way, but his identity can be ascertained by reading through the pages of the archive story Corvus can find in Hermes. where is it thymesia The vague grips the story with an iron hand, while the narrative seems vague at first and makes no sense; The underlying lore picked up during the journey can reveal secrets about the kingdom and its inhabitants and trust me, it’s well worth it. Overborder went above and beyond with the studio’s rich lore thymesia, And the way it works so well is a huge achievement.
Of course, what really matters is the rich lore and soundtrack of Hermes, the gameplay compliments. Bone- I mean beacons, housed in various biomes that Corvus will go through in the treacherous Hermes, where players can customize their character as they see fit. It can also improve abilities, grant specific talents that add skill to combat, and use alchemy to adjust and upgrade potions to make them more effective, just under the course of Corvus. To heal health points add up. Imagine Estus Flask dark SoulsBut with a boon to the player that allows for less damage to be received, more damage is dealt, and even energy points can be restored with potions.
the difficulty of thymesia There’s nothing to smile about. The combat is brutal yet satisfying. Every time an enemy conquers Corvus’s beaten frame, I’m able to adjust my strategy and defeat them in subjugation… eventually. Upon death – which will happen – Corvus releases his memory shards (Experience Points/Soul/Run) and they can be collected by revisiting the site of his demise on the next attempt, just another gesture. from software soul design.

competition thymesia Fluid and seamless with impeccable design. Also the basic RB/L1 equivalent of a light attack, Corvus can use a ferocious claw strike (RT/L2) which makes him almost monstrous to inflict damage on his enemies. This is where the design takes a remarkably novel direction. Enemies have two health bars, the brighter one being the ‘wound’ bar that overlaps the darker underlying bar which is the opponents’ true ‘health’. If enemies don’t take damage fast enough, the wound gauge heals, making the battle more treacherous, longer, and placing the player higher stakes on eliminating enemies with more importance on speed.
By using light attacks to damage the wound gauge, and claw attacks causing permanent health damage, opponents enter an ‘execution state’ where Corvus can finally put them to rest. Another unique mechanic that needs attention is the Reeve system, where Corvus can block his claw attack and rip an enemy weapon. This ‘reeved’ weapon can only be used once and can turn the tide of battle. Reeving doesn’t kill or disarm the enemy, but it’s really effective at adding to the arsenal that Corvus can ward off the plague.
,thymesia It also seems too small, as if without reading the lore, a from software Veterans can speed up the title in a short amount of time. ,
After acquiring enough pieces of a weapon type to take down from a given enemy, Corvus can unlock them as an equipped ‘plague weapon’, which can be used multiple times with a limited energy gauge. It elevates Corvus’s powers even further, if used properly, leaving the plague-stricken kingdom of Hermes to tremble with fear.
Boss fights are tough but overwhelmingly rewarding when they are away. The first – defeatable – boss is a wizard named Odur, an annoyance that the player won’t want to smell more and more. The lore of his background can also be found in the pages of the story scattered throughout his biome called the ‘Sea of Trees’. thymesia, After defeating him, Corvus receives an amazing plague weapon that offers unlimited dodges for a limited time and is by far my favorite plague weapon in the game. Jetting across the kingdom without damage feels like taking off the training wheels on a bicycle for the first time, until it runs out and an enemy barrels into you, causing imminent death.

Drawbacks of note are that apart from Philosopher Hill, all biomes feel the same to call different, making this my favorite spot. thymesia, Notable are the difficulty spikes from random enemies that feel cheap in nature, and no warnings that might frustrate weary travelers through Hermes.
thymesia It also seems too small, as if without reading the lore, a from software The veteran could speed up the title in less time. Also, it’s definitely an ‘I’ problem, but other than that thymesia taste of Sekiro The Mikiri counter, which throws Corvus into the air if timed just right against an unblockable attack, has no way of jumping, which for some reason seems to be lacking.
thymesia is a work of art. Not just as a love letter to FromSoftware successes, thymesia Equipped with an incredible soundtrack, stellar design, and a tough as nails non-adjustable difficulty that will leave any player who conquers Hermes feeling excited at their achievement. The rich lore adds to the depth of the kingdom and allows for immersion beyond ‘just another FromSoftware clone’. With this title, Overborder Studios may simply have to call itself ‘The New Seven’.