At the June Developer Roundtable for the upcoming MMORPG Pantheon: Rise of the Fallen, Visionary Realms creative director and programming producer Chris “Joppa” Perkins led the discussion about the game’s dungeon design. Perkins explained the current intricacies of dungeon play and answered plenty of questions from fans, hopefully what players can expect within him.
Beginning with, Perkins elaborated that the dungeons in the Pantheon are “massive” and “dense,” even with multiple paths and no return to make exploration inherently exciting and fresh. . The occasional rare enemy will spawn, along with unique loot drops, platform-style traversal, and camping spots, persuading players to come back and learn more about the zone. Not to mention, some dungeons will lead to others and new discoverable locations.
When it comes to dungeons, the devs seem to make sure that there are specifics to the player’s choice, such as allowing players to enter a dungeon from one entrance to another in order to start the zone differently. To be. The devs hope that these options will keep the dungeon game engaging for players and be an incentive for them to return and explore more once they level up. Changes are still ongoing for the Pantheon dungeons, such as improving the underwater dungeons and creating content that players want to visit. There’s a lot to look forward to for players who enjoy making decisions on the go inside dungeons, but we’ll have to wait and see how their ideas come together.
Anthony Jones, News Editor
Anthony Jones is a gaming journalist and loves the evolution of retro games and modern gaming in the late 90s. He started at Mega Vision as a news reporter covering the latest announcements, rumors and fan-made projects. FFXIV has its heart in the MMORPGs scene, but it’s always excited to analyze and defeat the ambitious and obscure MMOs that gamers follow.