
first playtest is now available
Wizards of the Coast enlisted extensive player feedback for the 5th edition via D&D Next. The company is taking the same approach for OneD&D, developing 5th Edition, which will introduce new additions to the game’s main books in 2024 to mark both the 5th Edition’s 10th anniversary and Dungeons & Dragons’ 50th anniversary. versions will be released.
Playtesting for One D&D Begins With Today’s Release Unearthed Arcana: Character Origin, The rules are backward compatible with the rest of the 5th edition, but reflect changes that have been gradually released into the books such as monsters of the multiverse And Tasha’s skillet everything Which has taken away ability modifiers from the playable run of the game.
“We’ve reconstructed the rules of the game, examined them through the lens of the playtest feedback we’ve received at D&D over the past decade, and looked for ways we can have fun by bringing in new options and new pieces of content.” The game wasn’t there before,” said D&D game design architect Jeremy Crawford. “We’re rebuilding it with all those elements, making sure it still feels like the game we’ve been loving and playing since 2014, but it’s also ready for the next 10 years.” Is.”
Nothing in the playtest is to be considered final, and Wizards will use surveys to solicit player feedback on changes. The introductory 21-page document provides rules for creating your own background, each with +2 modifiers for one specialty and one language with a +1 to the other, one tool proficiency, two skill proficiency, some equipment, and a first-level feat. They also offer sample backgrounds that include classic like retainers and new options like guards.
“Ever since we introduced them to the D&D Next Playtest process, people have loved the background,” Crawford said. “Our desire has been to have them, but do they provide even more for your characters so that you can feel the impact of your background throughout your adventure career, which is understandable because the background represents your life. before you became an adventurer, whether you spent that time as a soldier, a retainer, a sage or something else.”
One of the big ways to feel the effect is by feat, which was an important part of earlier D&D editions, but was removed for an optional rule in the 5th edition. They are now seen as class-agnostic class features, with options that are divided into levels for beginners to avoid.
Existing exploits have been improved. The Healer feat retains the attribute that gives any character the ability to use a healer kit to provide a bit of combat healing, but characters now gain the ability to re-roll 1s that add up to hit points. Come when restored with a ko kit or healing spell. , The Alert feat has been changed to add your Proficiency bonus to your Initiative roll instead of the +5 flat bonus. The player with the feat can also replace his initiative with another ally.
Playtest is also overhauling the core races. Tiffling players can possess the same resistance and spell abilities found in 2014 player’s handbook They may choose to change things up by playing an Infernal Tiefling, or they may choose to play a Chthonic or Abyssal Tiefling, indicating that they seek their heritage on a different lower level. Many races, including humans and Tiffling, now have flexible shapes, so you can play a little impish Tiffling.
The angelic Aseemer has been replaced by the Earlings, who trace their heritage not to angels but to guards, hound archons, and incarnations of gods who appear with animal heads. Like Tiefling, you can choose a fusion with different planes to receive different spells, but perhaps more importantly, what kind of animal your character resembles, such as a cat, elephant or bear. All ducks have the ability to fly briefly with spectral plumage and can be of medium or small size.
“We’ve found with people from tabxies, gifs, tortles and other animals that we’ve released that fans really respond to them,” Crawford said. “We’re leaning in even more and giving you the option to really play any type of animal person.”
Playtest also changes the way spells are grouped. Instead of dividing lists by class, such as magician or cleric, they are grouped by power source: mystical, divine, or primal. These terms are used in the 5th edition, but were more commonly applied in the 4th edition. Mystical spells represent the magic of the universe’s surroundings and are cast by bards, sorcerers, warlocks and sorcerers. Divine mantras are taken from deities and outer planes and cast by Maulvis and Rajputs. Early magic comes from forces of nature found in the inner planes and used by Druids and Rangers. The Future Unearthed Arcana article will explain how classes use these lists and how classes or subclasses can access new lists.
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