
I walk through the ruins of a fallen kingdom. A eerie, red glow lights my path, I pass the corpses of many monsters, big and small, while my target awaits ahead. Gone are the days when my only concern was to save my village from a stampede.
Monster Hunter Rise: Sunbreak follows an adventure into a disaster-ravaged kingdom far from Kamura Village, a place that now needs your help to face what may be the definite end of your people or their only hope of rebuilding. Once you reach Legado’s base, Admiral Gallius tells you about his mission: to find out about some mysterious, parasitic monsters that may be the key to the mystery behind the kingdom’s downfall. It’s time to pick up your equipment and move on to the next level of hunting.
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The Master Rank is now introduced as was the case in Monster Hunter World: Iceborne. In addition to a new rank, of course, with a new race of demons, some returning from previous iterations and some entirely new ones, or even subspecies of demons introduced in Rise. have been done. Jumping in difficulty, while challenging, is not overwhelming. Even if the monsters make new moves and attacks, it feels like a smooth transition.
To balance out our enemies’ new skills, players get a new array of switch skills, and the ability to change between two loadouts. This brings versatility to combat and enables hunters to easily adapt to various fights without the need to camp or return to the center. It’s also worth noting that some of the newly added instrument skills will interact with this new order, bringing some additional buffs and equipment to play with.
On the downside, where Iceborne felt like a coherent improvement on the foundation of the world setting, Sunbreak does feel somewhat disconnected from some of the systems offered in Rise. Rampage missions and Apex monsters are nowhere to be seen in the Master rank, and going back to a higher rank to enjoy them seems a bit pointless. They may still be added as a part of future updates, but right now, they are conspicuous by their absence and badly missed.
Combat aside, Sunbreak brings as much love to veteran players as a reference to older entries in the series. While some of this is obvious — like the jungle map adapted directly from Monster Hunter 2 — others come through through tools inspired by beloved NPCs in the series. Others are even more obscure, such as Espinas, a monster once featured exclusively in Monster Hunter Frontier, a Japan-only MMO. But while there’s plenty for experienced hunters to notice, none of those references alienate newcomers, and every single one of them is integrated into the game without making you feel like you’re missing a joke. have been properly adapted for the current generation.
It’s also worth talking about The Citadel, the new map showing the ruined remains of the time where the people of Elgado once lived, now turned to ashes and completely taken over by demons and blight. In an unexpected display of environmental storytelling (not unlike the Soul series), this map is one of the most detailed in the series yet, a labyrinthine landscape dotted with the ruins of Gothic buildings, filled with tunnels and passageways that wreak havoc. shed some light from which this place fell. There you can find hidden details mentioned within relic records, everyday objects left by people while fleeing tunnels, and various abandoned houses that you can break into to find collecting points or hidden treasures.
Solving the mystery looming over Elgado in Monster Hunter Rise: Sunbreak is only part of your adventure as you try to discover the true nature of the situation. Whether a newcomer or a veteran, you’ll find the classic feel that hunting brings every time, and each monster at its finest represents an exciting challenge in Monster Hunter.
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