
Climb the sheer, sloping, mountain cliffs of a long-abandoned quarry, stroll through a dark, torch-lit rocky tunnel, and you’ll emerge into a lush forest jenshin effectof the new Sumeru region. Within your first steps of entering the arena, the game will point to a small four-leaf icon hanging in the sky. The game prompts an image showing a tutorial, and if you press the right button, your anime-style character will turn into a glowing gold ball and zip through a gold bell to the icon. After hearing my character grunt and pant from climbing and running, using this four-leaf sigil makes me feel lighter for the first time.
The four-leaf sigil, named for its clover-like shape, is a new feature in the 3.0 Sumeru update to the open-world exploration game. When you interact with it, it allows you to fly through the air and speed along a varied and winding jungle path. You can chain together sigils to sigils as you fly, and experience an almost Spider-Man-like rhythm as moving from point to point turns from time-sucking act to mesmerizing delight. goes. I went so fast down a winding river that I forgot to open the path that I had planned to stop on the way.
An image of the Four-Leaf Sigil in Action Image: Hoovers Via Polygon
Also comes as part of a new patch launched on Tuesday. The 3.0 Sumeru update brought a lot of new features to the game – a new area to explore, new characters and a new story. And while all the flashy additions are certainly welcome, flourishes like the addition of these sigils are a true example of how far the game has come.
jenshin effect is a live-service, open-world game. The way it has worked historically is that as time goes by, we get more and more fields. The game gets really big, and what we get to play today feels like there are areas to explore. As the game has expanded from its ambitious beginning, we have seen developers not only increase the size of the game but constantly refine the mechanics from region to region.
Previous regions, such as the stormy island chain of Inazuma, have a similar characteristic. It works similar to the four-leaf sigil in that it allows you to travel faster and fly higher in the sky, except that it was more annoying because you had to go through another separate object, called the electrogranum, before being able to fly. Was told, had to collect. (Plus, the item will disappear after 15 seconds.) The Four-Leaf Sigil doesn’t use a small time-restricted item that requires people to insist on managing the countdown. you can just fly
I love it so much that I’ve even started to imagine other places in the old areas that could benefit from it. Of course, I don’t expect developers to step back and add them to previous areas. However, this seems like a clear sign that even now, Hoovers is still committed to improving basic aspects about the game, including how to move around.