
Folks, it’s that time of year again – the launch of FIFA 23 is here and I’m ready to review a game that I’ve played year after year for the past 25 years, only to be told every single time. It’s the exact same game every year. A closer look at FIFA: Road to the World Cup ’98 than now will show that the series has progressed significantly over those 25 years, despite always being the same. Even looking at last year’s entry, FIFA 22, reveals some differences. However, he feels a bit of an edge move, and more worryingly, FIFA is being funneled entirely into one game mode: Ultimate Team.
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To call it a football cliché, I’m going to set my stall early and declare that I will say very little about Ultimate Team here. I’m sure there are hundreds of reviews in various forms focused solely on Ultimate Team, so this is the opposite. I never play it, despite logging on FIFA’s hours every year, so I’m not in a position to comment. I was given 4,600 FIFA points to review, and even after spending them on my team left a bit to be desired – my only viable wide players were Koman and Son, both of whom were on loan with only three games each. was signing.
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My best player after him was Trippier. As a fan of Newcastle, I can see the excitement that comes with an ever more brilliant player, but if I want to play as Kieran Trippier online I can play as Newcastle or England anyway . After spending an amount of about £35, my team doesn’t feel its worth. With that said, go completely beyond Ultimate Team.
There are some differences in gameplay this year, but that’s what they are – the differences. No improvement, needed. Dribbling is more complex now, but speed remains important and players stand a bit higher, meaning that knock and run or skill moves do more than left stick dribbling. Tackles feel stronger, but they are more rare – the result of players standing by default. The crossing has also been the best in years, with about a third of my goals, maybe a little more, being scored through crosses. Heading ability doesn’t seem as important as that transcends itself – Saint-Maximin has three major goals for me, and my career has only peaked in November. It borders strongly, especially as fairly average players (with apologies to Miguel Almiron and Joe Willock) can pop in powerful, accurate crosses with a flick of the outside of their boot. I have a team full of Cancellos and all my forwards Tim Cahill mixed with Peter Crouch.
The big addition is the HyperMotion2 23, an upgrade over the HyperMotion introduced last year. Part of this is hard dribbling, which oddly encourages more open speed-based dribbling on technical ability. There’s also a new Power Shot that lets players complete their efforts and then drive it home with force. Unfortunately the way the game slows down and zooms in feels like Mario Strikers, and is a little too far from realism. It’s a nice addition to your arsenal though, and it’s very satisfying to see Callum Wilson or Bruno Guimaraes burrowing in from 25 yards.
Although its aesthetics are very poor. It tells you xG of HyperMotion2 assisted shots, but that’s clearly wrong. Some poor defense by me left Michael Antonio on the edge of the six-yard box, with Pope scrambling across his goal. His xG was .2, which is miles away. Antonio was unfortunately not there as we lost 3-2 to West Ham. Replays also come with a collection of lines, shapes, and grids, not all of which make sense.
Career mode is no longer the star of FIFA, but that’s what keeps me coming back every year. It’s pretty much the same, but there’s a big difference around transfers. Now you get a grade on each transfer depending on how much money you spend, which doesn’t affect anything of the outcome, but I like to work harder for deals, get players cheaper, charge more for departures and contracts. Forces the new arrival to grill during negotiations.
In other news, when you sign a player, there’s a short cut scene of them arriving on the field, getting a medical, and then posing with your shirt on. It’s a nice touch, and it’s so satisfying to see James Madison and Joao Pedro in toon shirts. Just a little rehearsal for January, eh guys? I also signed the promising youngster Wahi, as his name sounds like ‘Kyun Aye’. The opposite of these sounds good video though the last time you sold them there were sad marches outside the club. It felt like I was escorting me from behind to shoot Jacob Murphy.
I don’t usually like to bring review terms into the review, but here’s what I think is relevant and not just a cry. During the preview period, there were eight different restrictions for various different features, spread over the course of two weeks—an unheard of style, explicitly designed to cater to content creators. It’s YouTubers and the like who dedicate their entire careers to FIFA in a way journalists can’t, so I don’t condone EA to make things easier for them, but a) I doubt the content Sharing it widely with the creators is why literally everything got leaked and b) it’s part of a wider pattern that made FIFA more and more Ultimate Team, the money maker and always the focus of these channels. Have seen doing
This is the last FIFA to be called FIFA, and it represents a turning point for the series, reportedly soon to be known by the terrifying name of EA Sports FC. If FIFA wants to focus solely on an online mode, driven by micro-transactions, and round out its coverage solely for content creators, it should probably accept that it is a live mode. -Service is the game and begins to act as such. Most casual FIFA fans present a problem – it’s unlikely that many of them would dispute naming rights to any real degree. Will players move to EA Sports FC, and will they continue to support it every year? Have they, when the landscape of all games like FIFA (which sees itself as more of an online competition than a sports sim) has been freely moved to play the seasonal model with Battle Pass? FIFA 23 is as it has always been, perhaps for the last time.
Score: 3.5/5. The publisher has provided a code for this review
Next: Did I Make The Ultimate Team?
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