beyond the strings is a tactical first-person-shooter based on World War 1, with 50vs50 player battles across large maps. Bolt action rifles, shotguns, mortars, howitzers, and loads of other weapons, including shovels and mace, greatly diversify the equipment, and the gorgeous visuals show the brutality of warfare in this era. Squads of up to 8 players work together to capture objectives for their respective teams and advance the front line or attack through defenders, and using your microphone as a squad leader is a necessity. .
Medics administer morphine to get soldiers back into battle, ammo carriers can leave boxes of clips for their fellow soldiers, and attacking soldiers carry quick-firing pistols, grenades, and melee weapons to attack trenches. go. When it works, it really works. Clearing enemy bunkers and stabbing bayonets with a quick series of shots is a powerful feeling as you peep across the abyss, can be frustrating and bring on the drive for revenge. The brutality of war is on full display, with limbs being blown up and the screams of your people above the usual noise of gunfire and explosions. I can’t express enough enough that when in a perfect game, where the game works well, it’s a great game. easily rival shaft (one of the other major tactical first-person-shooters) with its depiction of atmosphere and combat without a hitch. It’s really unfortunate that this rarely works.
With 50 vs 50 battles, the main draw and easily the most fun part of the game. When you only have 2 servers to choose from, one with 25 players and the other with 2 servers, the fun is lost. The game is dead, and as stated above, rarely goes above 100 concurrent players at once. The lack of bots also means that unless the game fills more than 2/3, the experience is really wasted. After spending several games of 10 vs 10 or 15 vs 15, the lack of balance is too visible for smaller teams.
While the Americans have shotguns and what seems like more accurate rifles, the Germans can field a lot more with submachine guns. This means that 3 players with submachine guns can remotely wipe out a team of 10 in about 4 seconds, while bolt-action rifles have a chance. When there are more players, this balance issue is completely removed due to the total amount of weapons on the field, and those 3 submachine guns can only do so well against 3 squads of mixed troops.
To clarify again, I put more hours into this than I enjoyed. When I was playing on a full server, I had an incredible time, working with my squad and team to capture and defend objectives in a visceral depiction of WW1 that often required me to hold my breath. My heart pounded as we hid behind a ditch, waiting for our squad leader to blow the whistle and order the charge with the rest of our team, as shots were fired from above. Watching the man next to you get shot by an invisible enemy always makes me jump as you run to cover the nearest explosion crater. I was on this whole server for 3 hours, I was so excited and I have the most fun playing FPS in a long time! The rest of the time I played this game for review, I was just as sad about the game as it could be.