
Nintendo has given players and fans memorable scenarios, stories, characters, and worlds. It may surprise many fans of Nintendo that all of its greatest world-building doesn’t just fall under great titles such as mario, kirby, star fox, splatoon, e.t.c.
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Some of the best world-buildings are quite obvious, some not so obvious. In this context, world-building means the depth of the creative effort Nintendo has put behind crafting every aspect of its unique and immersive game world, from the past to the present and culture. The simplicity behind the world can also give players something more. Other times fans may find themselves absorbed in something far more epic or downright weird.
10 golden sun
Both Golden Sun and its sequel Golden Sun: The Lost Age, introduced Game Boy Advanced players to the world of Wayyard. It’s the mission of a group of magical masters to stop alchemy from spreading through the world. The game was full of memorable atmosphere and rich.
For handheld games, much was told about the history of old magic users in this world. As well as residents of different cultures or yards. Players can lament as they come across the ruins of once great civilizations, deepening the importance at stake in this world. Not only that, like many well executed RPGs like last dream, This puts a lot of detail into the exploration and keeps players invested in what can be further explored.
9 Donkey Kong Country
donkey kong country World-building is wonderful because of its simplicity. The story is simple, in an absurd way that is utterly endearing. The whole plot of the story is Donkey Kong and his nephew Diddy who is King K. On the quest to save his pile of bananas from the rule. The straightforwardness and absurdity of the plot encapsulate the side-scrolling world in a fascinating way.
The mini-games and mechanics added to this world set it apart from the platformer titles of the time. still with donkey kong country Even when the world revealed itself to players, there was always some hidden secret to discover. The fact that it was a game made of different idiosyncrasies radiated with and captivated gamers.
8 Pokemon Series
Surely the story of the main character turning 10 and getting his first starter Pokemon and then sent out into the world to become a Pokemon Master would have dried up by now. It is not. Although the specific Pokémon narrative is really formulaic, there are aspects of these games that keep players immersed. One thing it does brilliantly is to create a new experience (albeit with the same narrative) by creating unique and different lands to explore.
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In a way, sometimes gamers like to go back to the same experience, but can experience it anew with new surprises in different environments and different Pokemon repertoire. Currently, the new addition to the open world that was briefly teased pokemon sword and shield With all arcus, Gives players a peak at how personal and open an experience can be in this world. And how this has only scratched the surface.
Regardless, players and fans come back again and again to experience unique tropes, beautiful towns, catchy music, and new pocket monsters, as sometimes the formulaic world-building works in favor of personal experience and nostalgia.
7 Zombies Ate My Neighbors
One of the best games to come out of LucasArts was 1993 The zombies ate my neighbors. It was a wonderful tribute to classic horror and B movie science fiction. The player can play as Zeke or Julie. His mission? To rid your city and save your neighbors from zombies, there were dolls, chainsaw killers and giant kids. Yes…big kids. The world-building is spectacular because of the homage and the absurdity.
What was compelling with the addition of dark humor was how the gameplay blended itself to enhance the humor, but also made players feel nervous and in a state of urgency. After all, one of the key objectives is to save as many neighbors as possible while completing whatever main mission is assigned to the player. It was a world that could be hilarious and frightening at the same time. Not many games can do that. It was released especially for that time.
6 Fire Emblem: 3 House
In Fire Emblem: 3 Houses, 3 Governing power begins in peace and stands in a state of conflict in the lands they share. World-building leaves players with choices that have an impact on the rest of the gameplay. In one of these, the player gets to choose which of the 3 ruling lands they are part of. It’s a simple choice with far-reaching consequences for the rest of the game.
whereas fire symbol awakening Still ranks as one of the best new iterations of the series, Fire Emblem: 3 House World-building wise slightly better. The reason is simple. There is more imitation. Simulation is generally good for RPGs because quite simply it allows players to further immerse themselves in the role-playing experience.
5 Gaia’s Illusion
Gaia. illusion of It is believed to be sometime in the 16th century/exploration era. Players play as Will, a survivor of an unfortunate campaign. Will meets a creature named Gaia who warns him of a comet that will bring great evil to the world.
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Not only the story but the familiar sights of the ancient realms of real life won over the players. It’s still a fictional world, but fans of the series still have their speculations. Upon completing the game, the secret world-building didn’t end there. Much of it was left up to interpretation, which itself created great intrigue for fans of the series with the simple mysteries surrounding it.
4 Paper Mario: The Thousand-Year Door
Yes, Paper Mario: The Thousand-Year Door The typical Save Princess plot line begins with Princess Peach making the serious mistake of not reading the room and talking to a stranger, who is badly hooded and offers her a strange item. With the aim of saving the princess, Mario discovers a secret map that will lead him to collect various star crystals. The story is silly and specific but in a way it is delightful.
What’s more, it has something more than a specific mario Play. The world-building is a lot more whimsical, and the 2D animation is simply beautiful to watch. it is mario But more fantasy-driven, and less focused on platforming and back to RPGs. Hearing about the Super Nintendo Super Mario RPG: Legend of the Seven Stars (1996). It was honestly a huge breath of fresh air for players when the game debuted on the GameCube. And taking a wonderful and beautiful turn in the world of mario RPG.
3 Chrono Trigger
Chrono Trigger That was the game that got time travel right. Time travel isn’t just a subplot amidst bigger things, it has to do with everything in this wonderful experience. Players can travel to prehistoric times, medieval times, and places where end times are ticking.
The game begins in the year 1000 AD as the character Chrono is in a celebration. By the end of the day he and his companions were carried to the year 600 AD. From there Chrono will have to bring time back into balance. In addition to the time travel tropes being incredibly well done, the environments in this title are incredibly immersive, and the people they encounter are unforgettable. Also time travel is cool.
2 The Legend of Zelda: Majora’s Mask
The Legend of Zelda: Majora’s Mask a strange choice Breath of the Wild. In a sense, it did world-building a little better. Certainly not in scope, but in views. It is not exclusive to save the princess story which is expected from other zelda The game is much more complicated than that. a few months after the events of Ocarina of Time, Link finds himself in the land of Termina. What’s strange, the city is full of familiar faces from the land of Hyrule. Whether it was to raise more questions or out of programming convenience, today still leaves fans to speculate and theorize.
Regardless, the entire game takes place over the course of 3 days when a terrifying moon collides and destroys Termina, and possibly more. Players find themselves in a continuous time loop replaying the same 3 days over and over again. It’s brilliant and probably the darkest iteration of zelda Chain. With precious time to do it with countless things to build a whole new world outside of Hyrule, the stakes really go up in this game.
The moments in which the Moon is about to hit Earth, leaving the player to play the Song of Time to save it from total annihilation, are just a different hit from the zombie Stalfoss’ nighttime walk. It just hits harder and different. To this day the game has very deep meanings that fans still debate today. nothing breath of the wild Can do as speculation.
1 towards the earth
In on the earth, 13-year-old Ness learns that a strange meteor has crashed into her hometown in the middle of the night. The fate of the world is in the hands of Ness, who must collect several melodies to eliminate an evil alien entity before it can take over the world. much like Zombies Ate My Neighbors, Earthbound It was also brilliant for its quirks and dark humour. Still, it goes beyond that. Despite its strange plot line, the story is absolutely brilliant because of its eccentricity and parody of American consumerism.
From fighting aliens to fighting a pile of pike brings to life, the world never gets boring. What else is Ape Inc., which led on the earth, had a strong relationship with pokemon and its developer Game Freak. For fans of both series, there was something like an inside joke while walking into the drugstore. worldly Easily buy bullets or weapons versus going to poke-marts and buying more innocent items. Seeing the similarities only adds to the charm of the game.
Which of course was not straight-up intentional, but implemented for convenience and simplicity. Despite this, Ness and his gang are not the only threats to the aliens. There are gangs, cops, cults and angry beasts. Don’t forget Puke’s invading globe. The final boss deserves attention as well as probably not worth mentioning, it’s awesome.
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